Time for another update. This one, however, is about a planned upgrade: System-Defined Skills.
Basically, this means that there will be a pre-defined list of skills to choose from, so it can be selected instead of having to type it in.
Why? Well, in future versions, maps and certain screens can have some actions defined, so the system will say, "If the player does X, then they must roll skill Y". And defining that skill is much easier when there's a definied set of skills, instead of trying to guess... guessing gets pretty messy if one player misspelled a skill.
Anyway, I'm still playing around with the idea. Here's a mockup of what the setup screen might look like: